About Game Engines and Blender 3D
That’s because for most games, the 3D models doesn’t get subdivided for higher resolution during real-time rendering in game engine. 3D games have polygon count limits to avoid lagging game-play for less powerful machines/consoles. That’s why game developers need to have strict control over the polygon count of their game models.
To understand more about polygons in 3D modeling:
This video talks about the triangles in rendering:
============================
============================
============================
============================
No comments:
Post a Comment