Sunday, May 17, 2020

About Game Engines and Blender 3D



About Game Engines and Blender 3D



That’s because for most games, the 3D models doesn’t get subdivided for higher resolution during real-time rendering in game engine. 3D games have polygon count limits to avoid lagging game-play for less powerful machines/consoles. That’s why game developers need to have strict control over the polygon count of their game models.






To understand more about polygons in 3D modeling: 




This video talks about the triangles in rendering:








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